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Patch Made in Unreal Engine 5
You are the spirit of a forest patch and you need to work to keep your patch healthy. You need to remove litter from the river, deter lumberjacks, and blow away toxic smog. All before the end of the day.
Trailer
In this project, I developed all of the key mechanics including smog accumulation, lumberjack behavior, and trash movement dynamics. Resource management of how much trash or leaf blows the player has at one time, trash spawning and a timer for the win condition. The three lose conditions are the smog moving in too closely, too much trash accumulation, and the lumberjack being present for too long.
Game Play Demo
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